


This version includes major changes to how textures are handled in order to support DirectX 11.This allows to export additional scene data to Space Engineers. Thanks to and there are two sets of tutorial videos showing the addon in use:Įxposed the FBX exporter settings for each MWM exporter node on the Properties panel of the node. The addon is open-source, hosted on GitHub. You can get the latest release on the release page. Please be so kind to read the documentation before asking questions on how to use the addon. So my thanks go to NimrodX, Nilat and Shaostoul who contributed them with me. It incorporates a lot of the information gathered in that thread. This addon initially saw the light of day in NimrodX' thread Space Engineers Mod Toolkit for Blender. blend file and can be updated independently. You can also customize this to export characters and animations.Īlso, it is installed into Blender, not your. The addon understands this workflow and automatically configures and runs the conversion-tools (Havok, MwmBuilder) you would normally run by hand.

